A good old NES controller.

Hypermachinima

Some kind of teaser.

Interactive Storytelling, Interface & Interaction Design

Machinima is the use of real-time three-dimensional (3-D) graphics rendering engines to generate computer animation. The term also refers to works that incorporate this animation technique. Machinima-based artists, sometimes called machinimists or machinimators, are fan laborers and often use graphics engines from video games, a practice that arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios' 1992 video game Stunt Island, and 1990s recordings of gameplay in first-person shooter (FPS) video games, such as id Software's Doom and Quake.

Abstract   
In the context of the Remediate project in the winter semester 2013/2014 we made a Machinima. By now the project runs for the third time. Therefore it is called Machinima#3 hypermachinima.

Our machinimas differ from the last two machinima versions.
It is not simply a movie. This time our movies are interactive.
Means we include the web and the Open Hypervideo technologie.
The only requirement is a browser that is able to handle html 5.
The machinima consits of many videos linked to each other.
The user is able to controle parts of the movie.

We where working with Joscha J├Ąger a former Student from the
Merz Akademie. He is working with the Open Hypervideo technologie and showed us everything we needed to know for this project.
It is possible to stop the video at a certain point.
At this point you can insert other forms of media like a webpage another video ore simply a picture. It is a new way of telling
stories inside the story of the movie.